Master Server Updates

August 29, 2010

The Master Server has been updated for performance reasons – you should hopefully experience “Unable to contact master server” related errors a lot less as a result. I was doing some very, very bad things in the piece of code that ran every time the game client looked up its stats. (Horribly bad. I won't mention the specifics to any other living being: it was just that embarrassing.)

Ranking updates for all players are also temporarily disabled – this will be re-enabled with the release of the rewritten master server, which will take me some time to finish – but I hope that you guys will also prefer being able to play over getting disconnected every other game. Use the statistics website to look up the top 100, and I’m very sorry for any inconvenience caused by the recent server problems.

If anything weird starts happening as a result of this update, please let me know – it would primarily be related to things saying “unauthorized account” upon joining a game.

Have fun!

Unexpected Server Downtime

August 16, 2010

The physical machine that the SH master server is running on is for the moment being unavailable for unknown reasons. Sorry about this – I will try to keep you updated.

Update, 23:30: there seems to have been a network outage which now seems to be fixed. Everything should be working again.

A notice for those with problems hosting

August 3, 2010

As a quick little heads-up, those of you having problems hosting games, please read this topic:


You also want to make sure that your firewall/anti-virus software isn’t blocking Seal Hunter’s traffic.

In other news, Seal Hunter 1.0.1 should be released sometime this week, with quite a bunch of fixes and tweaks to the gameplay balance!

Release Post-Mortem

July 31, 2010
Stats, Updates

Everything went better than expected, one might say.

The only real issues that popped up were an immediate one, which was due to me being a total klutz and having forgotten to clear out a few tables, which caused the master server to disconnect any and every player after they had finished a game. There’s also currently an issue related to players leaving games, which will be fixed shortly, as well as a few minor client bugs (available loadout won’t refresh, unable to ready up) that might take a little while longer to fix until I can push a fixed version.

By popular request, I’ve added a list of achievements and ranks to stats.sealhunter.se. Have fun trying to get some of them – I can be rather mean, at times!

All in all, I’m absolutely overwhelmed by the amount of players (or rather, by the amount of time you guys have poured into this already) with more than 1,200 matches finished in less than a day, and I’m very happy to see that people seem to be enjoying the game!

‘Til next time, and happy hunting! (108,106 seals and counting.)

Gameplay Preview Video

December 20, 2009

Here’s a little treat for you non-beta people. Sorry about my accent and sounding so bloody nervous!