September 13, 2009

Yeah, I couldn’t resist.

There’s now a Twitter feed for Seal Hunter over in the sidebar, which I will hopefully utilize to bring you more frequent – and also more brief – updates. At least being forced to stay beneath a certain message length will aid that sentiment.

On a different note, I’ve just finished a very painful albeit necessary switch to a new font rendering library (Glyph Keeper, for those inclined). I’ve yet to polish up the implementation of the new music library though, so buh. Should take me an hour or two to fix up, at some point.

‘Til next time. Or ’til next Tweet. Either!

Forums are now live!

April 15, 2009

For those who wish to partake in slightly more accessible discussions than those held in this blog’s comment section, the Seal Hunter Forums are now open. I encourage you to register there and kick things off!

(This especially goes for those who aspire to become beta testers. Proving yourself active is good!)

Join us today!

We are live!

February 14, 2009

Kind of, at least.

Welcome to the development and news blog for a game currently in development, and also currently titled “Seal Hunter”. Don’t fret, however; it’s not a complete rip of The Seal Hunter, but instead a remake of the original concept with a number of changes and new features to it. Currently, Seal Hunter has been under development since February 2008 and has come a fair way since the start, and has moved from being a simple hobby of mine to becoming my final project for high school.

Anyhow, I digress. Hopefully there will be more content soon, with semi-regular updates on how the game development is coming along – at least as long as Real Life™ allows me enough time to do so.

See you again soon!