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	<title>Seal Hunter</title>
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	<link>http://sealhunter.se</link>
	<description></description>
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		<title>DNS Changes</title>
		<link>http://sealhunter.se/2010/11/04/dns-changes/</link>
		<comments>http://sealhunter.se/2010/11/04/dns-changes/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 15:18:56 +0000</pubDate>
		<dc:creator>Toumaz</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://sealhunter.se/?p=443</guid>
		<description><![CDATA[There have been connectivity issues for some of our services, so we&#8217;ve been given a new IP, and I did not know this beforehand (there are other admins for this specific dedicated server, too). Give it an hour to let your DNS changes replicate, or you can also try to manually flush your dns (http://www.tech-faq.com/how-to-flush-dns.html). [...]]]></description>
			<content:encoded><![CDATA[<p>There have been connectivity issues for some of our services, so we&#8217;ve  been given a new IP, and I did not know this  beforehand (there are other admins for this specific dedicated server,  too).</p>
<p>Give it an hour to let your DNS changes replicate, or you can also try to manually flush your dns (<a href="http://www.tech-faq.com/how-to-flush-dns.html" target="_blank">http://www.tech-faq.com/how-to-flush-dns.html</a>).</p>
<p>The short version is: <strong>wait an hour or two and you should be able to play again.</strong></p>
<p>Sorry about the plethora of problems that has sprung up lately. :\</p>
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		<slash:comments>2</slash:comments>
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		<title>Brief Update</title>
		<link>http://sealhunter.se/2010/11/02/brief-update/</link>
		<comments>http://sealhunter.se/2010/11/02/brief-update/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 07:45:47 +0000</pubDate>
		<dc:creator>Toumaz</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://sealhunter.se/?p=437</guid>
		<description><![CDATA[The downtime the last 24 hours has been caused due to the fact that the Seal Hunter database is growing way bigger than I ever imagined it to (it is currently hovering around the 0.7 GB mark, and rising) and this has caused slowdowns in various systems. I will be tracking them down over the [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>The downtime the last 24 hours has been caused due to the fact that the Seal Hunter database is growing <em>way</em> bigger than I ever imagined it to (it is currently hovering around the 0.7 GB mark, and rising) and this has caused slowdowns in various systems. I will be tracking them down over the next few days to minimize server downtime and lag.</li>
<li>Work on the new master server is progressing slowly, mainly because&#8230;</li>
<li>&#8230;I&#8217;ve moved (and am currently more stressed out than I had ever fathomed one could be), and I&#8217;ll be starting my internship with an actual game developer company tomorrow, leaving me even less free time to work on my game.</li>
</ul>
<p>Those are the haps, pretty much &#8211; I dearly wish I had the time to work on adding new weapons and a friends list and such, but Real Life is a mean mistress. I hope you understand &#8211; I definitely do not intend on abandoning the game, but I have had to prioritize development away for more urgent matters lately. Sorry! :(</p>
<p>Keep them matches coming &#8211; almost 220,000 of them already &#8211; you guys are crazy!</p>
<p><span style="text-decoration: line-through;"><strong>Edit:</strong> Our dedicated server host messed up a motherboard exchange. Please bear with us until it is fixed. :\</span> Fixed.<span style="text-decoration: line-through;"><br />
</span></p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Master Server Migration Complete</title>
		<link>http://sealhunter.se/2010/10/14/master-server-migration-complete/</link>
		<comments>http://sealhunter.se/2010/10/14/master-server-migration-complete/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 18:49:39 +0000</pubDate>
		<dc:creator>Toumaz</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://sealhunter.se/?p=431</guid>
		<description><![CDATA[The Seal Hunter master server has now moved to its new server (for the more technically inclined, IP 217.23.15.182), and while there are a few initial roadbumps (stats.sealhunter.se will be down for a little while), things should now perform quite a bit better. The old master server is still running, though, but keep in mind [...]]]></description>
			<content:encoded><![CDATA[<p>The Seal Hunter master server has now moved to its new server (for the more technically inclined, IP 217.23.15.182), and while there are a few initial roadbumps (stats.sealhunter.se will be down for a little while), things should now perform quite a bit better.</p>
<p>The old master server is still running, though, but keep in mind that no statistics will be stored permanently when you play there. Read the new MOTD for more information.</p>
<p>The DNS change might take a day or two at worst to propagate for all of you, so if you&#8217;re still being sent to the old master server, just be patient!</p>
<p>If you experience any prolonged issues, don&#8217;t hesitate to ask for help in the forums.</p>
<p><strong>EDIT: </strong><span style="text-decoration: line-through;">After migrating, the dedicated server is suffering from a  failing harddrive. This is forcing the SH master server to be down. The  matter is being looked into, and I hope to bring the master up again as  soon as possible. Thank you for your understanding.</span> The server should now be back up, and hopefully this harddrive won&#8217;t fail on us. ;)</p>
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		<slash:comments>18</slash:comments>
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		<item>
		<title>Master Server Migration</title>
		<link>http://sealhunter.se/2010/10/12/master-server-migration/</link>
		<comments>http://sealhunter.se/2010/10/12/master-server-migration/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 07:18:12 +0000</pubDate>
		<dc:creator>Toumaz</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sealhunter.se/?p=428</guid>
		<description><![CDATA[The SH master will move over to a new and much more powerful host in the next few days, and as such the DNS will be updated to point to a new IP. This might cause some downtime for all of you as the master server needs to be temporarily taken down in order to [...]]]></description>
			<content:encoded><![CDATA[<p>The SH master will move over to a new and much more powerful host in the next few days, and as such the DNS will be updated to point to a new IP. This might cause some downtime for all of you as the master server needs to be temporarily taken down in order to replicate all the databases, and some additional downtime as DNS changes might take a while to propagate all around. The actual switch could take approximately a day, in an absolutely worst case scenario.</p>
<p>I apologize yet again for the lack of updates, too &#8211; over in ye olde real life, I&#8217;m about to enter crunch mode for a school project we&#8217;re doing, and after that I am moving to a new apartment. There simply hasn&#8217;t been a lot of time for me to work on Seal Hunter, and to reiterate, I am very sorry for that. I definitely intend to push out the new updated master server code to provide such things as buddy lists and a chat function, but at this rate, it might take me a while. Two hours per day worth of free time just isn&#8217;t <em>quite</em> enough, sadly.</p>
<p>I will keep you updated on the host switch as soon as I begin moving things over.</p>
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		<slash:comments>1</slash:comments>
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		<title>Master Server Updates</title>
		<link>http://sealhunter.se/2010/08/29/master-server-updates/</link>
		<comments>http://sealhunter.se/2010/08/29/master-server-updates/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 17:06:52 +0000</pubDate>
		<dc:creator>Toumaz</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://sealhunter.se/?p=424</guid>
		<description><![CDATA[The Master Server has been updated for performance reasons &#8211; you should hopefully experience &#8220;Unable to contact master server&#8221; related errors a lot less as a result. I was doing some very, very bad things in the piece of code that ran every time the game client looked up its stats. (Horribly bad. I won&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>The Master Server has been updated for performance reasons &#8211; you should hopefully experience &#8220;Unable to contact master server&#8221; related errors a <em>lot</em> less as a result. I was doing some very, <strong>very</strong> bad things in the piece of code that ran every time the game client looked up its stats. (Horribly bad. I won&#8217;t mention the specifics to any other living being: it was just <em>that</em> embarrassing.)</p>
<p>Ranking updates for all players are also temporarily disabled &#8211; this will be re-enabled with the release of the rewritten master server, which will take me some time to finish &#8211; but I hope that you guys will also prefer being able to play over getting disconnected every other game. Use the statistics website to look up the top 100, and I&#8217;m very sorry for any inconvenience caused by the recent server problems.</p>
<p>If anything weird starts happening as a result of this update, please let me now &#8211; it would primarily be related to things saying &#8220;unauthorized account&#8221; upon joining a game.</p>
<p>Have fun!</p>
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		<slash:comments>12</slash:comments>
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		<title>Unexpected Server Downtime</title>
		<link>http://sealhunter.se/2010/08/16/unexpected-server-downtime/</link>
		<comments>http://sealhunter.se/2010/08/16/unexpected-server-downtime/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 20:11:43 +0000</pubDate>
		<dc:creator>Toumaz</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://sealhunter.se/?p=418</guid>
		<description><![CDATA[The physical machine that the SH master server is running on is for the moment being unavailable for unknown reasons. Sorry about this &#8211; I will try to keep you updated. Update, 23:30: there seems to have been a network outage which now seems to be fixed. Everything should be working again.]]></description>
			<content:encoded><![CDATA[<p>The physical machine that the SH master server is running on is for the moment being unavailable for unknown reasons. Sorry about this &#8211; I will try to keep you updated.</p>
<p>Update, 23:30: there seems to have been a network outage which now seems to be fixed. Everything should be working again.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Rewriting the Master Server</title>
		<link>http://sealhunter.se/2010/08/13/rewriting-the-master-server/</link>
		<comments>http://sealhunter.se/2010/08/13/rewriting-the-master-server/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 16:56:17 +0000</pubDate>
		<dc:creator>Toumaz</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://sealhunter.se/?p=414</guid>
		<description><![CDATA[As some of you might have noticed, the SH master server hasn&#8217;t been quite as snappy as one would like it to be lately. The reason for this is actually a rather pleasant one &#8211; during peak times, there&#8217;s a ridiculous amount of connections done per second to it! The downside is, of course, that [...]]]></description>
			<content:encoded><![CDATA[<p>As some of you might have noticed, the SH master server hasn&#8217;t been quite as snappy as one would like it to be lately. The reason for this is actually a rather pleasant one &#8211; during peak times, there&#8217;s a ridiculous amount of connections done per second to it! The downside is, of course, that my network library seems to choke on handling all the connection requests at once. This is bad &#8211; and it is also the likely cause of all those &#8220;master server unresponsive&#8221; messages some of you have been experiencing.</p>
<p>Since that is the case, I will be rewriting the master server communication code entirely in favour of using persistent connections instead of connection on-demand. This might take a while &#8211; a week or two, at worst, with lovely 13 hour school days coming back up &#8211; but it&#8217;ll lay the foundation for several exciting new features that can be added in the future. (To name a few: friend notifications and messaging, possible NAT punchthrough, and dedicated servers!)</p>
<p>So all in all, while this might take a while, please bear with me. It&#8217;ll increase the overall stability of the master server as well as open up for future development.</p>
<p>And boy, more than one thousand registered players, with almost 24,000 matches played, in which four and a half <em>million</em> enemies have been killed? I&#8217;m thoroughly impressed!</p>
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		<slash:comments>7</slash:comments>
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		<title>Priorities</title>
		<link>http://sealhunter.se/2010/08/08/priorities/</link>
		<comments>http://sealhunter.se/2010/08/08/priorities/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 17:34:45 +0000</pubDate>
		<dc:creator>Toumaz</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://sealhunter.se/?p=410</guid>
		<description><![CDATA[After releasing 1.0.1, and with 1.0.2 probably a week or two away still, I&#8217;m already making plans for the first &#8216;big&#8217; update to SH. Thing is, I&#8217;m not entirely certain what that will end up being, so I&#8217;m going to let you guys help me decide. Dedicated Servers Would be released as both a Windows [...]]]></description>
			<content:encoded><![CDATA[<p>After releasing 1.0.1, and with 1.0.2 probably a week or two away still, I&#8217;m already making plans for the first &#8216;big&#8217; update to SH.</p>
<p>Thing is, I&#8217;m not entirely certain what that will end up being, so I&#8217;m going to let you guys help me decide.</p>
<p><strong>Dedicated Servers</strong></p>
<p>Would be released as both a Windows and Linux binary, hopefully. This would help combat self-hosted games behind a router without forwarded ports. Could also allow for such things as scripted gamemodes later down the line. Would take a medium amount of time</p>
<p><strong>Linux Client</strong></p>
<p>Simple enough &#8211; a Linux build of the game client. I&#8217;ve attempted this earlier, but it was a wee bit too hard for me on the outset. As such, doing the dedicated server first might prove useful in giving experience. This wouldn&#8217;t require all too major changes to the codebase itself.</p>
<p><strong>Mac Client</strong></p>
<p>And for those of you who have been asking, I&#8217;d love to do a Mac client, but here&#8217;s the problem: I&#8217;ve no Mac to compile and test it on! Otherwise, the time investment should be about as much as for a Linux client.</p>
<p><strong>Friends System</strong></p>
<p>Having a friends list, possibly with a messaging system. Friends list itself isn&#8217;t that hard and would only take a moderate time to implement, but messaging system would require pretty much a complete rewrite of most of the client&lt;-&gt;master communication code and drastically increase bandwidth requirements, which I&#8217;m not all too keen on.</p>
<p><strong>NAT Punchthrough</strong></p>
<p>Since you&#8217;re probably going &#8220;what?&#8221; &#8211; NAT punchthrough would attempt to open a connection to a server behind a router without the need for port forwarding. Would not work with <em>all</em> router configurations, however, but the definite majority. Again, possible complete rewrite of server&lt;-&gt;master communication code.</p>
<p><strong>New Weapons</strong></p>
<p>Ak-74:s! <em>The Burning Seal</em>! Ruger 77! This could take anywhere from a moderate time to very long to implement depending on how complex the weapons are.</p>
<p>Post your opinions either as comments here or in the News section in the forums for more in-depth discussion!</p>
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		<slash:comments>15</slash:comments>
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		<title>Seal Hunter 1.0.1 released!</title>
		<link>http://sealhunter.se/2010/08/05/seal-hunter-1-0-1-released/</link>
		<comments>http://sealhunter.se/2010/08/05/seal-hunter-1-0-1-released/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 15:47:20 +0000</pubDate>
		<dc:creator>Toumaz</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://sealhunter.se/?p=404</guid>
		<description><![CDATA[This is mainly a bugfix and balance release after some of the more horrible bugs discovered in 1.0. :) The new release can be downloaded from the downloads page. Introducing Seasons This release introduces the concept of &#8220;Seasons&#8221; in regards to the highscore lists. Due to a few very much game-breaking bugs in v1.0, all [...]]]></description>
			<content:encoded><![CDATA[<p>This is mainly a bugfix and balance release after some of the more horrible bugs discovered in 1.0. :)</p>
<p>The new release can be downloaded from the <a href="http://sealhunter.se/downloads/">downloads</a> page.</p>
<p><strong>Introducing Seasons</strong></p>
<p>This release introduces the concept of &#8220;Seasons&#8221; in regards to the highscore lists. Due to a few very much game-breaking bugs in v1.0, all current highscores have been archived as Season 1, and all highscores rankings are started anew. This is in order to keep the game fair for everybody regardless of which version they started out in, and also to keep the competitive aspect of the ladders fresh.</p>
<p>The end of a Season will hopefully be announced ahead of time in the future if it is mid-version, but all new versions that contain major changes to the way score is calculated or the gameplay itself will result in the start of a new Season.</p>
<p><strong>General Changes</strong></p>
<p>- Added classic TSH hud as an option<br />
- Added option to use the player color for sniper lines<br />
- Fixed turtles getting stuck in their shells after a player has left the game<br />
- Scoreboard will now immediately disappear as soon as the scoreboard key is released<br />
- Fixed shotgun shell being ejected too soon<br />
- Switch weapon key now behaves the same way as in TSH; hitting it during cooldown will switch the weapon as soon as it is able to<br />
- &#8220;First Blood&#8221; sound effect removed<br />
- Chat and HUD text are now in bold for increased readability<br />
- Ready countdown timer will now begin from 3 if the game being hosted is singleplayer<br />
- Fixed enemies walking outside the map boundaries with 4 players<br />
- List of servers now sorts itself by ping<br />
- Fixed game being passworded indefinitely after restarting if passworded once<br />
- Fixed loadout not saving when exiting menu with ESC<br />
- Fixed a land mine exploit<br />
- Fixed a bug causing certain aspects of the game score to stack between rounds<br />
- Windows taskbar icon will now flash when a player joins the host&#8217;s game<br />
- Fixed Punt Gun shell particle<br />
- Number key weapon selection redone: 1-5 now correspond to the loadout weapon order, tilde (the key to the left of 1) will select the basic pistol</p>
<p><strong>Gameplay Balance</strong></p>
<p>- Rebalanced the Carl Gustav &#8211; it should now prove more viable in later levels (Price dropped from $9500 to $9000, splash decreased, overall damage increased)<br />
- Fixed victim spawn rates during the level 4 boss not increasing properly (this makes level 4 harder)<br />
- Made the level 2 boss spawn delay a bit longer<br />
- Grenade minimum speed has been increased slightly<br />
- Reload progress is now reset when switching weapon mid-reload<br />
- Explosion radii penalty for 3 and 4 players has been reduced<br />
- Increased the damage of the AWP and Shotgun against white seals<br />
- Increased the damage of the Mac-10 against the level 4 boss<br />
- Rebalanced the Land Mine (Old: $750, 750 damage, 1 mine/purchase, 3 second arm time, $15 combo bonus. New: $750, 220 damage, 3 mines/purchase, 2 second arm time, $20 combo bonus.)<br />
- Fixed level 5 boss not devouring players in certain cases</p>
<p><strong>Master Server</strong></p>
<p>- Fixed server going unresponsive if a player leaves the game<br />
- Fixed Big Spender achievement<br />
- Fixed incorrect indication of players online</p>
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		<slash:comments>7</slash:comments>
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		<title>A notice for those with problems hosting</title>
		<link>http://sealhunter.se/2010/08/03/a-notice-for-those-with-problems-hosting/</link>
		<comments>http://sealhunter.se/2010/08/03/a-notice-for-those-with-problems-hosting/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 18:02:31 +0000</pubDate>
		<dc:creator>Toumaz</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://sealhunter.se/?p=402</guid>
		<description><![CDATA[As a quick little heads-up, those of you having problems hosting games, please read this topic: http://forums.sealhunter.se/index.php?topic=302.0 You also want to make sure that your firewall/anti-virus software isn&#8217;t blocking Seal Hunter&#8217;s traffic. In other news, Seal Hunter 1.0.1 should be released sometime this week, with quite a bunch of fixes and tweaks to the gameplay [...]]]></description>
			<content:encoded><![CDATA[<p>As a quick little heads-up, those of you having problems hosting games, please read this topic:<a href="http://forums.sealhunter.se/index.php?topic=302.0"></a></p>
<p><a href="http://forums.sealhunter.se/index.php?topic=302.0">http://forums.sealhunter.se/index.php?topic=302.0</a></p>
<p>You also want to make sure that your firewall/anti-virus software isn&#8217;t blocking Seal Hunter&#8217;s traffic.</p>
<p>In other news, Seal Hunter 1.0.1 should be released sometime this week, with quite a bunch of fixes and tweaks to the gameplay balance!</p>
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		<slash:comments>11</slash:comments>
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