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Unexpected Server Downtime

Posted by Tomas "Toumaz" Olander on August 16, 2010
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The physical machine that the SH master server is running on is for the moment being unavailable for unknown reasons. Sorry about this – I will try to keep you updated.

Update, 23:30: there seems to have been a network outage which now seems to be fixed. Everything should be working again.

A notice for those with problems hosting

Posted by Tomas "Toumaz" Olander on August 03, 2010
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As a quick little heads-up, those of you having problems hosting games, please read this topic:

http://forums.sealhunter.se/index.php?topic=302.0

You also want to make sure that your firewall/anti-virus software isn’t blocking Seal Hunter’s traffic.

In other news, Seal Hunter 1.0.1 should be released sometime this week, with quite a bunch of fixes and tweaks to the gameplay balance!

Gameplay Preview Video

Posted by Tomas "Toumaz" Olander on December 20, 2009
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Here’s a little treat for you non-beta people. Sorry about my accent and sounding so bloody nervous!

Walrus’d

Posted by Tomas "Toumaz" Olander on October 15, 2009
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Good news, everyone – the walrus is now pretty much all done!

What is the walrus capable of, you might ask?

  • Encouraging me to rewrite large portions of the game.
  • Devouring me alive (Either he’s way too hard right now, or I’m simply a sucky player).
  • Forcing me to implement proper interpolation.
  • Moonwalking.

With all that in mind, there’s still a few kinks left to work out. For example, you can’t finish the game yet. I think this is a kinda crucial feature. There’s a bit of menu work left to do as well – mostly on that darned SHHQ page which will basically contain some basic account information as well as a link to the stats website. I hate menu coding.

Shouldn’t be too far away, now, despite all the massive delays. Sorry ’bout them, people.