History

I hate menus

Posted by Toumaz on March 18, 2009
Development, History / 22 Comments

Or to be a bit more specific, menu coding. The most agonizing part about working on Seal Hunter so far has been to get a decent menu system going, to the extent that I’ve actually been forced to (re)write the code for them a total of three times.
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Fun to the Z

Posted by Toumaz on March 06, 2009
Development, History / 9 Comments

Whilst Seal Hunter thankfully is a 2D game, there’s still a Z property of certain game objects in order to give the illusion of depth in the scene, and since it’s pretty darn useful to have when it comes to particle effects. This was in itself entirely trivial to implement in 2D back in the day (just offset the y coordinate by the distance the object is above the ground etc etc) – but the difficulty of adding it to the game isn’t what this is about, it’s moreso a proof of how extremely messed up I am.
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The First Prototype

Posted by Toumaz on February 19, 2009
Development, History / 4 Comments

Thanks to a prolonged exposure of The Seal Hunter and a three month Internet outage, I finally got bored enough to actually open up Dev-C++ (a (very bad) C++ IDE, for those who don’t know already) to see if I actually would manage to make anything more graphical than a console application that asked the user for their age. As it were, the only library I had available to me was one called Allegro – so I made the only logical decision to create a simple pong clone. I’m glad you aren’t able to see the code in that one; it’s downright terrible. But then again, so is Seal Hunter’s. ;)
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In the Beginning

Posted by Toumaz on February 16, 2009
Development, History / 5 Comments
The original Seal Hunter

The original Seal Hunter.

I figured giving a quick account of how this project came to be would be in order.

It all started one rather snowy day in the year of 2007. After having just finished a four hour web design class, a senior student walked into the room to showcase his latest findings in the field of gaming excellence: a rather compact game named The Seal Hunter, where the player entered the thick threads of a Norwegian fisherman seeking revenge on the seal creatures stealing his catch. With guns. Big guns. And blood! Tons of it.
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