Summer Update

June 7, 2010
Development

So. In case any of you were wondering on how to neglect a blog in the best way possible, this is how you do it!

The last few months have been hectic for me, including a frantic two week crunch for our school game project (featuring the game’s scripting engine exploding a week before the final presentation), traveling woes, my computer not doing what I tell it to, and Company of Heroes automatching. Yeah, I need a bit of fun on occasion, too. :(

Where does this leave Seal Hunter, though? As I’ve possibly mentioned earlier, the scoring system is truly the last little bit that goes into the game, and I’m still sorta waiting for a reply from the original developers on that particular detail (hi!). Not that receiving a reply would’ve mattered, anyway, as I’ve been insanely busy myself. :)

The statistics page is sorta-up, though (but not publicly accessible), and I’ve spent what little free time I’ve had to improve on that further. I really hope I’ll be able to properly release Seal Hunter this summer – it might not be in the most polished of states, but god damn it, you’ve waited long enough.

As I promised in the forums (you should totally go visit them), here’s the two game projects I’ve been working on across the last school year:

I’m greatly biased towards Eggnappers, myself, seeing as we had a lot more time to truly polish that one up. If you want to do me a great favour, go download Eggnappers and try it out with a friend or three. If you want to do me an even greater favour (and if you enjoyed the game, of course!), please click the Vote button beneath Gamer’s Choice, because winning the Gamer’s Choice award would be quite awesome indeed.

On that note, I’ll be attending the Swedish Game Awards Game Day Expo later on this week down in Stockholm. Come by our hope-to-be booth and say hi!