Tales from the Beta

January 31, 2010
Beta, Development, Weapons

Sorry for being so darned quiet! I’ll try to better myself. Promise. Flog me into action, should that be broken.

Anyway – the Seal Hunter beta is progressing quite nicely at this point –  so far there’s been a total of 12 major beta revisions released. A whole load of bugs has been ironed out, many features have been polished, and quite a bit of balance/stability testing has been done. Currently, what I’m trying to focus on is the balancing of three player games – it’s way harder than what is reasonable (I wouldn’t be surprised if the difficulty of this will force me to limit the game to a total of three participating players – technical issues contribute, too). To make matters worse, I’m in the process of adding a few new weapons, as well.

One of these new weapons would be the Carl Gustav – a high-tier recoilless rifle that packs a lot of raw power while lacking in splash damage. To make envisioning this weapon a bit easier, for $9500 you get a weapon that currently deals approximately 700 damage at its epicenter. It currently has somewhat of a support role, much akin to the AWP, but trading bullet penetration for area affect. It’s still very much beta material, so expect some tweaking to be done on it before the final release. (And maybe even get rid of my programmer art for it.)

Something that I had planned out for quite a long while and then suddenly ended up implementing on a whim was the addition of achievements. There’s 60 of them in the game as of this moment, and they’re all pretty ‘hardcore’ in the sense that many are kinda hard to actually earn. I’ll most likely end up extending the number of achievements even further before the final 1.0 release.

And to abuse the segway – the final release, while not exactly close, shouldn’t be crazy far away any longer. Keep in mind that I’m the only person doing the actual production and coding for Seal Hunter, and with school effectively keeping me busy from 7 to 7, working on SH isn’t my top priority. I am working on it; my time is just severely more limited nowadays.

Again, sorry for not keeping you updated as frequently as I’d like to. If you have any suggestions for future posts, please do tell – I’ll happily accommodate you!

5 Comments to Tales from the Beta

Sunday, January 31, 2010

It sounds very good with a new weapon and it just keeps getting better to the end, but I hope that you can make it run four players!

Tuesday, February 2, 2010

Don’t break yourself over a period of slow development. I think it’s fantastic that you’re doing this at all, with the amount of schoolwork you just described! Actually, you’re my personal hero!

Don’t work more than is fun, it won’t make things better.. :D

Wednesday, February 3, 2010

i have been waiting for this game like forever, cmon ! CHOPCHOP ! :D:D

Saturday, February 6, 2010

you are making my day with this game ! so just take your time, and make the game as good as you can! i am with you !!!

Monday, March 1, 2010

No update X_X

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