Area Denial

April 18, 2009
Development, Weapons

MinesDespite not being entirely finished up, I’d like to present two of the new weapons that are planned for Seal Hunter. Again, please do note that Seal Hunter is not finished by far and everything is still very prototype-y. What I’ll be showcasing in this post might be changed or removed entirely in the future, so please be considerate. ;-)

Anyhow, I’ll try to keep this short’n’sweet! To the right hand side, you can see the frag mines in action and this particular flavour being the proximity mine which explodes whenever a creature comes in contact with it. After planting the mine, there is a grace period before the mine will activate (this is to maintain a healthy game balance, as you might guess) and react to enemy contact.

There is also currently a second variant of the mine above currently dubbed “timed mines”; this will explode after a set time no matter what. This means that it can be used to more effectively cause splash damage to enemies without requiring a direct contact, but if mistimed you might end up doing no damage at all.

All of this is still very experimental, and further balancing coupled with the exact details on how the mines will operate will be worked out when the game is nearing completion – more importantly, while I might be able to balance it somewhat decently in singleplayer, Seal Hunter is meant to support up to four players.

Remember that you can further discuss this in a more educated fashion over at the Seal Hunter Forums. Until next time!

And a special thanks to Baneriukas for making the weapon sprites. Whoop whoop!

7 Comments to Area Denial

Luskan [Art of Seal Hunting]
Saturday, April 18, 2009

Really nice ! :D

Saturday, April 18, 2009

Seems awesome ;), Keep us updated!
The eskimos shall prevail!

Saturday, April 18, 2009

Haha that mines reminds me the Worms World Party.

Monday, April 20, 2009

Great idea with the mines!:D I love the look of the mines in wwp and these look very much alike. Love it!:)
Great work keep it up!:D

Monday, April 20, 2009

Btw, idk if it’s for so much help but you could make another sort of mine that is drawn to an enemy when the enemy get close enough. Idk if it’s to powerful.
Sorry for 2 comments :P

Thursday, May 21, 2009

that mine looks like the mines in worms world party.
shouldent you do a black mine or something.
like in real world?

Wednesday, June 3, 2009

Hi! I love the idea of the frag mines! Here’s another idea:
You put some oil and light it!

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