Have a plan to kill everything you meet

Posted by Toumaz on April 10, 2009
Development

It’s been a while, so here’s a quick update on what little is being done (emphasis on little).

ScoreboardRight now there’s quite a bit of lobby <-> game communication that needs to be written, and I find this extremely boring. To put this in an easier fashion, I’m making the game servers record and submit game results to the account server – and progress with this is very slow. On a positive note though, clients that are connecting to a game sends their account identity which is then checked against the account server by the game host. Look at the screenshot to the right for further reference – you’re able to see the account #ID and account name of others in your game via the scoreboard. You can still choose any nickname you wish!

A few other things you’ll note from the screenshot is that the rank insignia and title (the TERRIBLE rank title) is displayed next to the player name, along with an XP bar to the right. Below, the player’s current arsenal is displayed – the weapon names displayed in the screenshot are placeholders for the time being, i.e. this isn’t fully implemented. Since the game round hasn’t started yet, there’s also an indication whether or not the player is ready to start. And yeah, the ping display hasn’t been implemented fully yet either. No biggie.

Buy MenuBuying weapons is easy as a pie too. You can either press a key to automatically buy the most expensive weapon you can afford – à la The Seal Hunter – or press another key to bring up the buy menu. This is fairly straight to the point – your current arsenal is displayed (this arsenal limit of five weapons is as you can see also not finished yet), click a weapon or press its number key to purchase and equip it. Weapons displayed in green are those you already own, and those in red are sadly not affordable. And before any of you ask, Überwaffe is a very powerful weapon (something like the BFG9000, only more ridiculous) that I use during testing. Please note also that I’m not very happy with the current look of the buy menu and I will most likely end up making it an itsy bit prettier soon enough.

In conclusion, I’m working on setting up a forum and setting up some integration with this blog, so hopefully a forum opening shouldn’t be all too far away. Thanks for all your positive comments so far and until next time!

20 Comments to Have a plan to kill everything you meet

Oskar
Friday, April 10, 2009

This game will rule!!!!!!!!! Luskan sucks btw =D

Oskar
Friday, April 10, 2009

Keep up the good work:P

Rasmus
Friday, April 10, 2009

Great Work!

Smitaah [Sealcub Clubing Club]
Friday, April 10, 2009

this is geting better and better! sure it will be awsome!

Donald
Friday, April 10, 2009

Honestly, put up a paypal donations page or something and I’ll gladly support your efforts. I have no doubt this will be 100% incredible when its released :)

LURKEN
Friday, April 10, 2009

Nice! Just found out about this project! Sounds and looks awsome!
Any chance it will be open source? I wanna poke around with the code! :)

Tomas "Toumaz" Olander
Friday, April 10, 2009

Sadly, I’m not planning on releasing as open source. Not only is it absolutely horribly structured, but I’d fear for the amount of exploits that would be brought to light.

sebastian
Friday, April 10, 2009

great !! so the uberwaffe is like some kind of powerful waffe to slash the seal whit.

Bizz Sjöblom
Friday, April 10, 2009

Seriously, I can´t wait for this game! When are you planing to relase a beta version? This is a game I am looking forward to test:)

sebastian
Saturday, April 11, 2009

look in the FAQ

An147
Saturday, April 11, 2009

What about sounds?
They will be like in original game?

Tomas "Toumaz" Olander
Saturday, April 11, 2009

An147: Yes, they probably will be, along with a few new sounds for the new content, of course.

Gurra [The Sealcub Clubbing Club]
Saturday, April 11, 2009

Would you mind posting a picture of this überwaffe? I´m rather interested in what your ultimate seal killing tool looks like!

I had an idea for a rank title, “the sealminator” or just plainly “Arnold” :P

Tomas "Toumaz" Olander
Saturday, April 11, 2009

The Überwaffe doesn’t even have any ingame sprite … it just spews out ten bullets that covers the entire screen, pierces through everything, and instantly kills anything they touch.

Peter
Sunday, April 12, 2009

Hey..
The game looks cool, but it is quite sad it won’t go open source ;)
Are you planning a linux port?
What toolkit are you using? DirectX, Allegro, SDL or other?

Tomas "Toumaz" Olander
Sunday, April 12, 2009

I’m using Allegro. A linux port isn’t a top priority, but if possible, I’d very much love to try and get one done. It’s worth looking into, that’s for sure. ;) And for what its worth, the current build also runs flawlessly under Wine.

Patrik Forsgren
Thursday, April 16, 2009

Can’t wait can’t wait for the new version!
☻ ♥ ☺

BK_239
Friday, June 12, 2009

No old, classic and doorstopping Vintage Gun?

Tomas "Toumaz" Olander
Friday, June 12, 2009

I hadn’t implemented delayed fire by the time that was screenshotted. Don’t fret, it’ll be there in the full game.

Ross
Monday, November 16, 2009

I hope you all die severely painful deaths.

F
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