Accounts, Statistics and Experience

Posted by Toumaz on March 30, 2009
Development

One of the biggest new features that I haven’t mentioned in plain text earlier is the addition of online accounts. This is something I am very excited about myself, as it will allow for some rather advanced statistics tracking, which in the end can in some ways help game balancing issues later on.

The welcome menu

The account system itself is fairly simple – all you need is a username, a password, and an e-mail address – and you’re ready to go. This account you create for yourself will then be required to use whenever you want to play the game, and it’ll also serve to identify you to other players, as well. Only players using a valid account are allowed to play – so sorry, playing offline will not work. And yes, you need to have access to the Internet in order to play over a LAN, too – there’s no plans of having an ‘offline mode’ for the time being.

On a positive note however, this will allow very extensive tracking of game statistics. Every single kill you make, every weapon you buy – it’ll all be logged for your own amusement later. The games you complete will automatically be submitted  and listed online to receive the public envy of the Seal Hunter community – any other person will be able to see exactly when you bought this and that weapon, when that bastard seal slipped by your defences, and just how much experience you gained during the whole ordeal.

… Hold up. Experience? Yep, you will gain experience for pretty much everything you achieve (read: kill) in the game. Experience will allow your player to level up (the maximum level will be 60, and I hope to release the expansion pack The Burning Seal in late 2010), and as you progress, it will also grant you unlockable weapons to equip and use. The idea is to have each player decide on a limited supply of weapons – right now I call this the ‘armory’ – which is a set of weapons that the player is allowed to buy. This is partly in order to avoid cluttering up the buy menu, but mainly my thought with this is to specialize players and the various roles they assume further. (In an indie 2D shoot’em up, too! Tsk, as if.) And just for the hell of it, I’m currently pondering to leave a newbie player with the measly pistol as their single weapon until they level up – but this is a headache that there’s still loads of time to consider in the future. There is actually no experience system implemented into Seal Hunter yet; the backbone is there, but you can’t currently gain any.

Level progress

This is where development is currently, and please do note that everything in the screenshots above is still in work in progress. Nevertheless, I hope you enjoy them. See you next time!

30 Comments to Accounts, Statistics and Experience

Rasmus
Monday, March 30, 2009

Keep up the good work! :D

sealkiller96
Monday, March 30, 2009

nice job!!! Hope you will be ready soon!!!

Oskar
Monday, March 30, 2009

But seriously the game will kick ass=D=D=D

Franx
Monday, March 30, 2009

After “The Burning Seal”, is there any chance we’ll see a “Wrath of the Seal King” expainsion? :)

Tomas Olander
Monday, March 30, 2009

Either that, or “Wrath of the Lich Seal”. We haven’t quite decided yet.

Zacce
Monday, March 30, 2009

Wow! Are you really making all this? Especially the experience system sounds damn good.

sebastian
Monday, March 30, 2009

wow !!!!!!!!!! can wait !!! this is gonna be so nice man! i read it all and this game will beat all orthers game!

sebastian
Monday, March 30, 2009

wow!! will yu make a littel video of the game play or just some of the ways you can play the game, that will be nice.

Rich
Tuesday, March 31, 2009

Man, I’m really excited. I’ve been a fan of the game for about 4 years now. Can’t wait to play with my friends over the net. :D

You are a king.
Keep up the amazing work.

Nils and Anton Pro Sweden hunters!
Tuesday, March 31, 2009

AWWWSSSSSSSSSSSOOOOOOOOOOOMMMMMMEEEE!!!!!!

Cant wait untill the game we will be playing all day!, Will there be any format like guild/clan etc that you can make? :)

Your doing great man!

Gurra
Tuesday, March 31, 2009

I cant wait for the burning seal to arrive! I guess its realease date is “soon TM” ? :P

I love the experience thing I think its gonna be awesome.

MM
Tuesday, March 31, 2009

1337

hunter of the seals
Tuesday, March 31, 2009

niiice mme and my friends is totaly waiting for playing this game

the expirience is gonna be the BEST!!

sealkiller
Tuesday, March 31, 2009

niice job when will you be ready???

Gurra
Tuesday, March 31, 2009

Sealkiller: Read the FAQ or maybe this will help you quated from the I hate menus newsletter: “Giving a set date or even a rough estimate is something I don’t feel comfortable doing. However, I hope to be able to have gotten the first full release out before the end of 2009 (and that’s being a bit too pessimistic, I think). What it boils down to is how lazy I am, and how long balance testing will take.”

Hannes
Wednesday, April 1, 2009

oooooh it is very nice i am a fan since seal hunter starts it is really great but that you are doing now it is amazing it seen fantastic fun

sealkiller
Friday, April 3, 2009

ok thx

sebastian
Friday, April 3, 2009

what will the next post on the website be about?

Tomas Olander
Friday, April 3, 2009

Not entirely certain yet; I’m quite busy with other things at the moment.

Anything in particular you readers would want to know about?

Gurra [The Sealcub Clubbing Club]
Saturday, April 4, 2009

The arsenal =D

Gurra [The Sealcub Clubbing Club]
Saturday, April 4, 2009

Sorry for double post, but I forgot to ask… will there be any melee weapons? oh lets say maybe a club?

sebastian
Saturday, April 4, 2009

yes will there be a some kind of mod where you can play all the levels you want, and it will never stop. like a new level starts evry time you done one?

Tomas Olander
Saturday, April 4, 2009

Noted. I might make a post regarding the specifics of the weapons system later-ish.

And regarding a survival mode of some sort – maybe.

Björn
Sunday, April 5, 2009

This is awsome, can’t wait.

sebastian
Monday, April 6, 2009

i can se that there is a new picture on the main website.

Little Crazy Gamer
Monday, April 6, 2009

Wow…this is cool. I think I’ll play this as often as TF2…

I’ve got one question. Which högskola did you went to? (jag vet inte hur jag ska översätta höskola XD) I want to know cause I’m planning to be a video game developer too, and I want to make awesome indie-games too.

Apedap
Monday, April 13, 2009

When is this going to be released?

oskar
Monday, May 11, 2009

hello jag är från swe och äger alla!!!!!!!! ?? :):):):)

[…] a vain attempt to explain this rather muddled menu and its purpose, as mentioned earlier players will be limited to carrying only a certain number of weapons at once – or rather, only […]

slhunterrlz
Saturday, August 1, 2009

what ur doing is rly grat man (hope u go well in high school exams) how many weps will there be and will you make a vehichle like a tank
(for lvl60s) or like a helicopter???

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