Archive for March, 2009

Accounts, Statistics and Experience

Posted by Toumaz on March 30, 2009
Development / 30 Comments

One of the biggest new features that I haven’t mentioned in plain text earlier is the addition of online accounts. This is something I am very excited about myself, as it will allow for some rather advanced statistics tracking, which in the end can in some ways help game balancing issues later on.

The welcome menu

The account system itself is fairly simple – all you need is a username, a password, and an e-mail address – and you’re ready to go. This account you create for yourself will then be required to use whenever you want to play the game, and it’ll also serve to identify you to other players, as well. Only players using a valid account are allowed to play – so sorry, playing offline will not work. And yes, you need to have access to the Internet in order to play over a LAN, too – there’s no plans of having an ‘offline mode’ for the time being.
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I hate menus

Posted by Toumaz on March 18, 2009
Development, History / 22 Comments

Or to be a bit more specific, menu coding. The most agonizing part about working on Seal Hunter so far has been to get a decent menu system going, to the extent that I’ve actually been forced to (re)write the code for them a total of three times.
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Fun to the Z

Posted by Toumaz on March 06, 2009
Development, History / 9 Comments

Whilst Seal Hunter thankfully is a 2D game, there’s still a Z property of certain game objects in order to give the illusion of depth in the scene, and since it’s pretty darn useful to have when it comes to particle effects. This was in itself entirely trivial to implement in 2D back in the day (just offset the y coordinate by the distance the object is above the ground etc etc) – but the difficulty of adding it to the game isn’t what this is about, it’s moreso a proof of how extremely messed up I am.
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